using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;

namespace HEFramework
{
    /// <summary>
    ///
    /// UI设置储存数据编辑面板
    /// 
    /// ----------------------------------------
    /// 作者 hep
    /// 创建时间：2023-02-03 23:05:02
    /// ----------------------------------------
    /// </summary>
    [CustomEditor(typeof(UISettingScriptableObject))]
    public class UISettingScriptableObjectInspector : Editor
    {
        public override void OnInspectorGUI()
        {
            GUILayout.BeginHorizontal();
            EditorGUILayout.HelpBox(@"To modify this, open the settings window.", MessageType.Info);
            GUILayout.EndHorizontal();
            GUI.enabled = false;
            base.OnInspectorGUI();
        }
    }
}